Hold

Holds are a recurring game mechanic in 62studio's games which represent enemy succubi restraining the player character.

Description
All enemies can put the player character in at least one type of Hold, and some have two distinct Holds. Starting from Lust Friend, all enemies have a titjob Hold and many have an additional Hold on top of this.

Holds are initiated through the use of certain specific skills; these skills also do 1 damage. Starting from Succubus in Wonderland, Hold-initiating skills are accompanied by a Push Action, a quick-time event in which the player can input a certain sequence of keys to avoid the Hold. The length of this sequence, and thus its difficulty, increases if the player is at low Reason (or high Lust, in LustGrimm Again).

Being in a Hold has various effects:
 * The Hold graphic, consisting of the word "Hold!" and intertwined male and female symbols, appears somewhere on the screen.
 * The enemy can attack two or (especially if the player has high Lust) three times, doing more damage than normal. Depending on the type of Hold, their attacks may also be accompanied by an erotic CG.
 * The player's own attacks do less damage.
 * Certain Holds prevent the player from using certain skills. Titjob Holds prevent Mouth skills other than Kiss, while breastfeeding handjob Holds prevent Hand skills and Mouth skills other than Nipple Suck.
 * A few Holds, such as the Busty Phantom's, cause the player character's Stamina to deplete each turn.
 * The Busty Phantom's unique Holds cause the player to lose after a set number of turns, regardless of their remaining Vigor.

The primary way of escaping a Hold is through the use of the Struggle skill, which is only available in Holds. Struggle is not guaranteed to succeed, and the chances of success are lower the higher the player's Lust value. Starting from Succubus in Wonderland, using Struggle leads to a Push Action that the player must complete in order to escape; this event is more difficult the lower the player's Reason (or the higher their Lust). On the other hand, the player now always escapes if they succeed at the Push Action.

Holds can only be initiated by enemies and can only target the player character. The player can never put enemies in Holds, not even in Succubus in Wonderland where it is possible to recruit most succubi. Likewise, the succubus companions in Succubus in Wonderland cannot be targeted by Holds.