Save point

Throughout 62studio's games are various kinds of save points. These allow the player to save their game, and often perform other functions as well.

Lust Grimm
The save points in this game are Record Keeper Fairies. Talking to a fairy will fully restore Magrut's Vigor and Stamina, then give the player the option to save their game. If the player talks to a fairy and choose not to save, the fairy will say some additional lines (usually related to the location that they are found in).

During the credits of this game, as the men and succubi are being released from the real world, a Record Keeper Fairy in front of the House in the Forest is shown transforming into an old woman. As said house is originally that of Rotkappchen's grandmother, it suggests that the Record Keeper Fairies were originally said grandmother.

Cow Girl Ending
There is only one save point in this game: the paper on the desk in the Cow Girl's house. This also allows the player to rename their character.

Lust Friend
Record Keeper Fairies reappear in this game. While they still function as save points, they no longer heal the player.

Lust Memory
Starting from this game, the player can now save in the menu. There are also no save points on the world map. Record Keeper Fairies do reappear, but with a different function: several of them are found near each boss, and talking to them gives some information on said boss.

Succubus Puttel
The save points in this game are Chicken A, the disguised form of Lina. While her save function is now redundant due to it being possible to save in the menu, she still has other uses. Talking to her heals the player (similar to the Record Keeper Fairies of Lust Grimm) and also reduces their Lust to 0.

Succubus in Wonderland
Like in Lust Memory, there are no longer any save points and saving is done entirely in the menu. The healing effect is assigned to Cheshire Crystals, which also allow the player to change the composition of their party and transfer levels from the main character to their allies.