Daydream Tower

Daydream Tower (デイドリームの塔 Deidorīmu no tō) is a dungeon in Lust Grimm and LustGrimm Again. It is situated to the south of Welcome Road, to the west of Hoshifuri Village and to the north of Lost Woods.

Description
The exterior of Daydream Tower is Daydream Tower - Entrance. Near the tower's entrance are a Magic Circle, Courier Horse (who sends the player to 5F) and Rare Collector.

Down the sides of the exterior are two hidden rooms. The first is marked by a set of flowers, the second marked by a series of markings on the tower's sides forming a large arrow.

The tower itself is divided into five floors, named "Daydream Tower - 1F" through to Daydream Tower - 5F". These can be difficult to navigate as there often multiple stairs on any given floor. Moreover, the corridors are narrow and make it difficult to avoid enemies.

1F has a Suspicious Mage, a Record Keeper Fairy and a Courier Horse (who sends the player to the eastern portion 3F). It has stairs in the west, north and east, of which only the northern stairs allow the player to advance to floors higher than 2F. 2F is the first area where the player will encounter purple floors that damage them if stepped on. It also has isolated rooms in its west and northeast, which can only be accessed via the western and eastern stairs in 1F, respectively. In the west (just north and south of an isolated room) are two sets of stairs leading up to 2F, of which the southern stairs allow the player to advance to floors higher than 3F.

3F is effectively split into two halves that cannot be moved between directly:


 * The western half is notable for its special floor tiles that force the player in certain directions when stepped on, and it also has an isolated room in its west that can only be accessed via one of the stairs in 2F. In the north is an area with a Hot-Blooded Salesman and stairs leading up to 4F.
 * The eastern half of 3F is only accessible from two sets of stairs in 4F. The player must also pass through here on their way to the top of the tower.

4F is most notable for a passage in the east that is filled with countless enemies, most stationary and one (a rank 3 Succubus Officer) running back and forth along the centre of this passage, and with three chests at the end. Near this passage are stairs leading back down to 3F. In the centre of the area is an isolated room with stairs leading down to 3F and up to 5F. 5F is elongated north to south, unlike the other floors. Its southern room is initially locked, and contains a Courier Horse (who sends the player back to the entrance) and a Scientist NPC who gives the player the Orc Sucker key item. Near the entrance to the southern room is a Dragon Shop. The central portion of 5F has three paths: the western and eastern ones have a Witch Succubus and a Grizzly, respectively, while the middle path has a trap leading to a H-scene involving three succubi. Beyond the paths are a Suspicious Mage and Record Keeper Fairy, and beyond them are the Sheep Sisters, the boss of the tower. The northernmost room of 5F has a Careless Skeleton (who has the key to the southern room) and stairs leading up.

At the very top of the tower is Daydream Tower - Rooftop. This is where the player will first meet Manuve.

When going through the tower for the first time, to reach the top the player should:


 * 1) Go to the northern stairs in 1F and head up.
 * 2) Go to the southwestern stairs in 2F and head up.
 * 3) Go to the northern stairs in 3F and head up.
 * 4) Go to the eastern stairs in 4F and head down.
 * 5) Follow the path to the central stairs in 3F and head up.
 * 6) Go to the only other set of stairs in the room in 4F and head up.
 * 7) Pick either the western or eastern path in 5F, then defeat the Sheep Sisters.

Enemies

 * Succubus (rare and has no number; may appear on 1F, 2F)
 * Grizzly
 * Bunny
 * Witch Succubus
 * Succubus Officer
 * Mimic
 * Sheep Sisters (boss)

The Succubus that appears in Daydream Tower is a unique variant that has no number above her head (making her easily distinguishable from other enemies) and always drops a valuable Silver Key on defeat. This Succubus spawns rarely but she can respawn after being defeated (like other enemies), so with luck you can farm a collection of Silver Keys. There are several silver chests in Daydream Tower, so you might wish to do this during your first visit to the tower so that you can open them all.

Notable Treasures
The second hidden room (accessed from the tower exteror) contains a silver chest with 4 additional silver keys - a great way to rapidly stockpile these keys during further exploration.

Among the arrow tiles in 3F is a blue chest with the Endure: Ass skill card.

At the end of the enemy-filled passage on 4F is a gold chest with Unknown Page 3, need to advance the story.

Behind the Sheep Sisters is Missing Page 4, needed to advance the story.

Services

 * Magic Circle
 * Courier Horse
 * Rare Collector
 * Suspicious Mage
 * Record Keeper Fairy
 * Hot Blooded Salesman
 * Dragon Shop

Description
The exterior of Daydream Tower is Daydream Tower: Entrance. The western wall of the tower structure has an arrow marking the entrance to Daydream Tower: Hidden Room, while the eastern wall has a row of pink flowers marking the hidden entrance to another area named "Daydream Tower: Hidden Room". Both of these areas have many chests (including Mimics), and finding them gives the player a +10 Vigor bonus. In the south is the actual entrance to the tower, where Fess will be present initially (disappearing after the player talks to her).

The first floor of the tower itself is Daydream Tower 1F. This has a Recovery Fairy and (after the player reaches the top of the tower) a Courier Horse. In the north of the area is a Suspicious Mage and stairs leading up to 2F.

Daydream Tower 2F has a hole left by Demonia (who is also initially present here), hindering the player's progress. In the south of this area are stairs leading up to 3F. This area also features the first appearance of Sofrun Floors, which force the player to move in a specific direction.

Daydream Tower 3F has several rows of Sofrun Floors restricting the routes the player can take: to advance, head northeast from the stairs, turn west, and then turn north at the circle of suspicious traps. There is a Cow Girl temptation event in the northeast and stairs leading up to 4F in the north.

Daydream Tower 4F has a complex pattern of Sofrun Floors in its centre. To advance, go south along the westmost column. Stairs leading up to 5F are in the south of the area. In the northeast of the area is a Challenge Succubus, a Gourmet Succubus and a Clown.

Daydream Tower 5F has a Courier Horse leading back to 1F. In the centre of this area is a 3-way fork, with the middle fork having a trapdoor leading down to Daydream Tower: Pit. In the north of the area are the bosses of Daydream Tower, Sheep Sisters, and beyond them are stairs leading up to the Rooftop. In the south of this area is a room that is initially locked (the key is given by a skeleton NPC in the north), with a professor NPC who gives the Orc Sucker to the player.

Daydream Tower: Pit has many Bikini Succubi who normally do not attack (being in water that the player cannot access) and moving yellow magic circles. Touching any of these circles shrinks the player and subjects them to a H-scene with a Bikini Succubus. In the north is a Sofrun Floor and stairs leading back up to 5F.

Daydream Tower: Rooftop is a small area. It has Missing Page 4 and is where the player first meets Manuve.

Enemies

 * Witch Succubus
 * Cow Girl
 * Grizzly
 * Mimic (in Hidden Rooms and in the centre of 3F)
 * Sheep Sisters (boss)

Notable Treasures
In the east of the entrance is a bullseye that can be examined for a Red Riding Medal. In the southeast corner is a bare patch of ground that can be examined for a Spirit Fragment.

The eastern Hidden Room has the Super Breast Massage Card in the central red chest.

The western Hidden Room has the Super Pussy Touch Card in the central red chest.

Near the south of 2F is a dead end with a red chest holding the book [The Riddle].

In the west of 3F is a red chest with a Skill Fragment.

In the east of 4F, behind several rows of traps, is a chest with Unknown Page 3.

Services

 * Recovery Fairy (1F)
 * Courier Horse (1F and 5F)
 * Suspicious Mage (1F)

Sidequests
The Challenge Succubus on 4F gives a Rainbow Fragment if the player has defeated at least 60 succubi in battle.

The Gourmet Succubus on 4F wants a Zotako (given by an NPC in the north of Junk Town) and gives the Charge Card in return for it.