Carroll in Wonderland Guide

This is a guide for Carroll in Wonderland. Much of its information comes from the official guide for this game.

Time
The game takes place over three days. Each day is split into morning (7.00 to 11.59), afternoon (12.00 to 21.59) and night (22.00 to 6.59).
 * The card soldiers rotate their shifts based on the time period: Clubs Soldier is on guard duty in the morning of the first day, Diamonds Soldier in the afternoon, Spades Soldier at night, and Hearts Soldier in the morning of the second day. The card soldiers are in the Entrance when on duty, and in other places otherwise.
 * There are meals in the Great Hall each day: breakfast is 8:00-9:00, lunch is 12:00-13:00 and dinner is 19:00-20:00. The player can join in a meal at any time between its start and end times.
 * Lewis is cooking in the Kitchen prior to each meal.
 * On Day 1, Carroll is initially in her room for a few hours, then moves to the Warehouse for a few hours to talk to succubi there (during which the player can't enter the Warehouse).
 * The Communal Bath can be entered at any time, but Reto can only wash himself during the period 20:00-22:59. At other times, the Communal Bath is unusable or has other succubi using it (which may lead to a H-scene).

Unlocking all scenes
It is possible to unlock all H-scenes in the Recollection Room by two methods: obtaining the True End, or changing Reto's name to "ＥＸかいでん" using the yellow crystal in the Recollection Room. The latter method will continue to work even if the player subsequently changes to a different name.

True End
Two conditions must be satisfied for the player to obtain the True End:
 * The player must ask each of the card soldiers at least once about what they think of Carroll
 * Carroll's affection must be 25 or more

Carroll's Affection
Carroll's affection can be influenced by the player's action, and it affects the ending they obtain and their final score. Certain actions are highly effective at increasing it: Any two of these actions will result in enough affection to satisfy the second condition of the True End.
 * Giving Carroll the Egg Sandwich during Day 1
 * Eavesdropping on Carroll's conversation with her mother while Nekomata is in the hall during Day 2
 * Choosing the option "Fluffy omelette" during the dinner of Day 3 (this option only appears if the player has been attending previous meals, necessary for Carroll to cook the fluffy omelette on Day 3)

If Carroll's affection is below a certain threshold, then her dialogue has some changes and her affection will increase by 1 point whenever you talk to her.

Carroll's affection can be decreased by:
 * Entering Carroll's Room during the first few hours of Day 1 and then leaving without talking to Carroll (-2 points).
 * Obtaining the book "100 Methods to be More Honest" from a bookshelf in Carroll's Room (this is available until 14:00 of Day 2), and then talking to Carroll (-3 to -8 points). If the player has picked up this book, they can put it back by examining the bookshelf again.
 * Hugging a character other than Carroll.
 * Giving a present that is not involved in progressing events.

Presents
The player can give several characters presents, for a variety of outcomes. Notable ones are:
 * The Diamond Marker Pen can be given to Diamonds Soldier, and causes her to give you the Spicy Fried Chicken in return.
 * The Egg Sandwich can be given to Carroll for a major increase in her affection.
 * The Spicy Fried Chicken can be given to Lewis, and causes her to give you the Teddy Bear in return
 * The Teddy Bear can be given to Carroll for an increase in her affection.
 * The Heart Handkerchief can be given to Hearts Soldier, and causes her to give you the Succubus Liquor in return
 * The Succubus Liquor can be given to Carroll to trigger a H-scene in which she is drunk
 * The Old Hat can be given to Hatter, and causes her to give you the Small Key in return
 * The Dinah Medal can be given to Alice, and causes her to give you the Beautiful Box in return
 * The Fish Keychain can be given to Nekomata, and causes her to give you the Hardwood in return
 * The Hardwood can be given to Spades Soldier to complete her sidequest
 * The Love Brooch can be given to Carroll for the highest possible increase in her affection

Egg Sandwich
To make the Egg Sandwich item, the player needs its three ingredients:
 * Bread is obtained from a succubus next to the crate in the Kitchen, from 13:00 to 16:59 of Day 1.
 * Mayonnaise is obtained from a pot in the southeast corner of Konoe Waiting Area 2
 * Egg is obtained by giving Chicken Food to the chicken in Castle Gate. Chicken Food is obtained in Konoe Waiting Area 1

With these three ingredients, the player can make the sandwich by examining a bench in the Kitchen.

Love Brooch
The Love Brooch is the most difficult item to obtain. Missing any of the steps (most of which are time-sensitive) in the process will prevent the player from obtaining it.
 * 1) The player must first talk to White Rabbit in the Library during the morning of Day 1 to obtain the Dinah Medal
 * 2) They must then give the Dinah Medal to Alice when she appears in Castle Gate during 20:00-21:59 of Day 1
 * 3) They must also talk with Lilith (this can be done before or after giving the Dinah Medal to Alice), after which they will obtain the Old Hat
 * 4) During 10:00-14:00 of Day 2, they must give the Old Hat to Hatter in Castle Gate to obtain the Small Key
 * 5) They must meet Alice again in Castle Gate during 20:00-21:59 of Day 2 to obtain the Beautiful Box
 * 6) Finally, they must examine the Beautiful Box in their inventory to open it and obtain the Love Brooch

Eavesdropping
To eavesdrop on Carroll's conversation with the Queen of Hearts, one must first talk to Nekomata in Castle Gate from 10:00 to 13:59 of Day 2, then go to the Main Hall during 14:00 to 14:59 of the same day. The NPC that normally blocks the entrance to the Queen's room will be blocked, allowing you to go to the entrance and examine it. Choose to eavesdrop.

Meeting Lilith
A door appears in Castle Gate (to the west of the actual castle entrance) from 19:00 of Day 1 to 5:00 of Day 2. This leads to a strange space containing the secret character Lilith. After this sequence is over, the player will be sent back to Castle Gate, the door will no longer be present, and the player will obtain the Old Hat item.

Bad Ends
There are several Bad Ends to the game. Reaching one of these will immediately end the game, regardless of the time, and greatly reduce the player's score.
 * Examining the scarecrow in Castle Gate will give the option of masturbating to it. This will be seen by Carroll, disgusting her.
 * At night, the Gatekeeper Succubus is asleep and examining her gives the option of trying to sneak past her. Doing so causes her to wake up, rape Reto and make him hers.
 * Examining the portrait in Entrance while possessing the Diamond Marker Pen will give the option of drawing on it. This causes a trapdoor to open underneath Reto.
 * Interacting with the Queen of Hearts may eventually lead to the option of becoming her adopted son. Accepting has her remake Reto into this.
 * Entering the bathhouse during the afternoon of Day 3 causes the player to run into the card soldiers bathing, and they proceed to gang-rape Reto.

Score Calculation
The player obtains a score for completing the game, though this does not have any important effects. This score is determined by the following factors:
 * +300 points for each point of Carroll's affection
 * +1000 points for each Proof item, obtained by solving the card soldiers' problems
 * +1000 points for giving Carroll the Egg Sandwich on the first day
 * +1000 points for correctly guessing which food Carroll made for dinner on the third day
 * +500 points for eavesdropping on Carroll and the Queen
 * +200 points for cleaning up the Main Hall
 * +500 points for getting the kiss scene with Carroll
 * +200 points for finding 62-chan
 * +200 points for finding Lilith
 * -300 points for each time the player hugged someone other than Carroll
 * -100 points for each point of total affection excluding the Queen of Hearts
 * the ending the player gets, which adds or subtracts a variable number of points