Time

Time is a feature in all of 62studio's games. In most it is simply a statistic of how long the player has been playing, but in some games it is an important gameplay element.

Time in Lust Friend
In Lust Friend, there is a 24-hour daily cycle that progresses from the player's actions. The current time is shown in a digital-style display in the top right corner of the screen, though the player can toggle its display using the Settings Box.

Time affects background lighting, enemy strength (enemies gain the unique Night Mood status at night), whether or not the Busty Phantom enemy spawns, and behaviour of certain NPCs.

Time advances when:
 * a battle occurs (advances time by a variable amount depending on battle duration)
 * a H-scene occurs (advances time by 30 minutes)
 * the player moves to a new area (advances time by 30 minutes)
 * the player sleeps in a bed (depending on their choice, this advances time by 3 hours, 12 hours, 1 day, or to the next morning or nightfall)

There is also a 4-day cycle with the order White -> Yellow -> Blue -> Black. The current day colour is shown together with the time display, and the order of days is shown in the main menu. The game begins on a White Day. Like time, the colour of day is also important: for example, Holy Succubus only spawns in Nectaris Nursery on White Days, while Dark Succubus only spawns on Black Days.