Time

Time is a feature in all of 62studio's games. In most it is simply a statistic of how long the player has been playing, but in some games it is an important gameplay element.

Time in Lust Friend
In Lust Friend, there is a 24-hour daily cycle that progresses from the player's actions. The current time is shown in a digital-style display in the top right corner of the screen, though the player can toggle its display using the Settings Box.

Time affects background lighting, enemy strength (enemies gain the unique Night Mood status at night), whether or not the Busty Phantom enemy spawns, and behaviour of certain NPCs.

Time advances when:
 * a battle occurs (advances time by a variable amount depending on battle duration)
 * a H-scene occurs (advances time by 30 minutes)
 * the player moves to a new area (advances time by 30 minutes)
 * the player sleeps in a bed (depending on their choice, this advances time by 3 hours, 12 hours, 1 day, or to the next morning or nightfall)

There is also a 4-day cycle with the order White -> Yellow -> Blue -> Black. The current day colour is shown together with the time display, and the order of days is shown in the main menu. The game begins on a White Day. Like time, the colour of day is also important: for example, Holy Succubus only spawns in Nectaris Nursery on White Days, while Dark Succubus only spawns on Black Days.

Time in Carroll in Wonderland
The story of Carroll in Wonderland takes places over the course of three days, during which the player can explore Wonder Castle and interact with its inhabitants. The current time is shown in an analog clock-style display in the top right corner of the screen, while the current date is shown next to this clock. Each day is split into three time periods: morning (7.00 to 11.59), afternoon (12.00 to 21.59) and night (22.00 to 6.59)

Time affects the behaviour and appearance of certain NPCs: for example, the card soldiers have a cycle where Clubs Soldier is on guard duty in the morning of the first day, Diamonds Soldier in the afternoon, Spades Soldier at night, and Hearts Soldier in the morning of the second day.

Time advances when:
 * the player talks to someone (advances time by 3 minutes)
 * the player interacts with an object (advances time by 1 minute)
 * the player moves to a different area (advances time by 5 minutes)
 * a cutscene occurs
 * a H-scene occurs (advances time by a variable amount)
 * the player sleeps in a bed (depending on their choice and the situation, this advances time by 1 hour, 3 hours, 6 hours, until 9.00 pm or until 7.00 am)

Note that the first two of these do not cause a visible advance in time by themselves. However, the game keeps track of them and, when the player moves to a new area, the advance in time will include the effects of the first two factors.