Lust Friend

Lust Friend is an eroge released by 62studio on April 21, 2019, and the sequel to Lust Grimm. The game is made in RPG Maker MV, unlike its predecessor. It continues to follow Magrut as the main character, who has once again entered a world dominated by Succubi.

The game is available here.

Story
Note: the following information is based on the trial version and may not apply to the full version of the game.

At the beginning of the game, Magrut finds himself again mysteriously transported to a world dominated by succubi. This time he has been brought here by Fess, a powerful succubus and a major villain in the previous game. She tells him that, if he helps her build a tower for her kind, she will return him to his former world.

After gathering the materials for the first expansion to the tower, Magrut encounters a mysterious blonde-haired succubus, who teleports away after a short conversation.

Gameplay
For more detail, see the Gameplay article

In general, the gameplay is similar to that of Lust Grimm. The player controls Magrut and can move around a 2D map to interact with people and objects. Enemies on the map will pursue the player and battle is initiated on contact. Battle is turn-based and revolves around making the enemy orgasm before they do the same to you.

There are several notable differences from the previous game:


 * There is a day-night cycle that progresses in real time. This affects background lighting, enemy strength (enemies do increased damage at night) and whether or not certain enemies spawn.
 * There is also a cycle between four different colours of days, which proceeds in the order white -> yellow -> blue -> black. Some enemies or sidequests only appear on certain days.
 * For each battle, Magrut will be automatically be revived if his Vigor is reduced to 0, up to a maximum of two times. The first revival restores 50% of his Vigor, the second restores one-third.
 * The power of skills will increase the more the player uses them.
 * Enemies can now be defeated without attacking them through the new Conversation system. The player can use a variety of dialogue options to raise an enemy's opinion of them. By doing this enough they will trigger a "Friend Flag", which unlocks an option to end the battle. Winning in this method rewards the player with unique items, the ability complete certain sidequests, and is needed for the true ending.
 * Record Keeper Fairies no longer restore Magrut's Vigor and Energy when talked to.
 * Enemies appear in the Succubus House when befriended (whereas in Lust Grimm, this required specific items).
 * Bosses can be fought again immediately after being defeated for the first time (whereas in Lust Grimm, this required specific items). This is presumably to make it easier to befriend them.
 * The primary goal for the majority of the game is to gather materials for Fess Tower. Several other gameplay elements facilitate this: for example, befriending enemies increases the spawn rate of these materials.